ā€œMy VR does not acknowledge me as a personā€: Is the metaverse leaving disabled users behind?
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ā€œMy VR does not acknowledge me as a personā€: Is the metaverse leaving disabled users behind?

Last month, Apple revealed its long-teased Vision Pro headset, a device that uses augmented reality technology to project a digital image onto the physical world. But, Apple revealed, it wonā€™t work ā€” at least out of the box ā€” if you wear glasses. Instead, youā€™ll need to buy inserts to attach to the device lens. Appleā€™s…

The identity, emotion and gaze behind Appleā€™s Vision Pro
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The identity, emotion and gaze behind Appleā€™s Vision Pro

When Apple introduced their Vision Pro it represented another iteration of the immersive head-mounted display dating back to Ivan Sutherlandā€™s experiments in the 1960s, but with a difference. Appleā€™s Vision Pro is not only a high-resolution immersive display for the person wearing it, but also features an external display that gives the impression for those…

From Calming Spaces to Superpowered Avatars: Exploring How VR and AR could Enhance Health and Well-being by Recreating Spatial, Social, and Feedback Reality
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From Calming Spaces to Superpowered Avatars: Exploring How VR and AR could Enhance Health and Well-being by Recreating Spatial, Social, and Feedback Reality

Virtual and Augmented Reality technology has seen rapid advances in the past decade. Previously, entering into a virtual environment often meant that users had to put on a heavy enclosed headset connected to a desktop PC through thick cables or wear 3D glasses and walk into a specially constructed video-theatre like room where the 3D…

How Augmented Reality Comes to Be
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How Augmented Reality Comes to Be

Evolutionary tree of tech (Authors-Midjourney) There is no shortage of diagrams that purport to explain the evolution of technology in society. One fun diagram in the academic study of emerging technology is Geelā€™s (2002) ā€œdynamic multi-level perspective on [Technology Transitions].ā€ The diagram sure beats popular industry sources like the Gartner Hype Cycle diagram in terms…

Getting our VR legs: Who is using VR?
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Getting our VR legs: Who is using VR?

In October 2022, Forbes reported that 100,000 people had stopped using Metaā€™s social VR app, Horizon Worlds. This wasnā€™t surprising, given that Metaā€™s employees apparently weren’t using it either. In internal memos, Vishal Shah, Metaā€™s VP of Metaverse, reprimanded employees for not using (and not ā€˜falling in loveā€™ with) the app, arguing that ā€œthe aggregate…

Expectations of privacy in public space
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Expectations of privacy in public space

AR and VR intersect (and often conflict) with expectations of privacy in public space in ways that will only become more salient over time. There is a varied and sustained engagement with the topic in the AR literature, which act as sophisticated surveillance systems. As Mark Pesce notes ā€“ ā€œ[f]ar less a new beginning than…