How Augmented Reality Comes to Be
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How Augmented Reality Comes to Be

Evolutionary tree of tech (Authors-Midjourney) There is no shortage of diagrams that purport to explain the evolution of technology in society. One fun diagram in the academic study of emerging technology is Geel’s (2002) “dynamic multi-level perspective on [Technology Transitions].” The diagram sure beats popular industry sources like the Gartner Hype Cycle diagram in terms…

Getting our VR legs: Who is using VR?
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Getting our VR legs: Who is using VR?

In October 2022, Forbes reported that 100,000 people had stopped using Meta’s social VR app, Horizon Worlds. This wasn’t surprising, given that Meta’s employees apparently weren’t using it either. In internal memos, Vishal Shah, Meta’s VP of Metaverse, reprimanded employees for not using (and not ‘falling in love’ with) the app, arguing that “the aggregate…

Expectations of privacy in public space
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Expectations of privacy in public space

AR and VR intersect (and often conflict) with expectations of privacy in public space in ways that will only become more salient over time. There is a varied and sustained engagement with the topic in the AR literature, which act as sophisticated surveillance systems. As Mark Pesce notes – “[f]ar less a new beginning than…

Defining (x) Realities
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Defining (x) Realities

Anyone who studies or talks about augmented reality and virtual reality technologies will inevitably get asked the question: but how is that augmented/mixed/virtual reality? Isn’t that more AR than VR? How one talks about these technologies is continually evolving. With every application/device that is released a version of this debate gets kicked up again, whether…

Avoiding the (Virtual) Hype
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Avoiding the (Virtual) Hype

Inevitably, a big 2023 story will be Apple’s release of their long-rumored XR headset. For years, news and tech websites have published minutiae of the project, quoting supply chain analysts’ claims it will be “the most complicated product Apple has ever designed” as well as “a game-changer for the headset industry.” While fans may be…

Facing the socialisation of augmented reality
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Facing the socialisation of augmented reality

Fifteen years ago, a grad student named danah doyd was finishing off her dissertation titled Taken Out of Context: American Teen Sociality in Networked Publics exploring how teens were leveraging newly forming social media to live their lives in novel ways; boyd spotted people and publics coming of age in new ways.   It’s useful to…

We should be regulating the metaverse now
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We should be regulating the metaverse now

We have no way of knowing exactly what form the metaverse will eventually take but that doesn’t mean we can’t start regulating it.  What we know about the metaverse The term metaverse might invoke visions of gaming platforms and virtual worlds in which people socialise in real time as unique digital avatars. Platforms such as…

Work and immersive technologies
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Work and immersive technologies

Both augmented reality and virtual reality have increasingly pushed to become key players in the workplace. AR has had a much longer history within the workplace, particularly as an assistive technology in manufacturing industries. There is a body of research in the field of Human Computer Interaction (HCI) that presents experimental cases – with Funk…