Dis/Unity: Why game engines are central to the metaverse
Maxwell Foxman
In September 2023, Unity had to eat its words as the game production community āunitedā against the platform (Parrish, 2023b). Developers…
Beyond boundaries: Navigating art and the ethics of hyper-reality
Aurelia O’Neil
If youāve just lost ability to differentiate between simulated reality and the authentic one, youāve attained hyperreality…
The Power of Technology Companies in Shaping XR News Discourse
Emma Kaylee Graves
According to Evans (2019), the re-emergence of virtual reality (VR) began in 2015. A few years earlier, in 2012, multiple large technology companies…
The body as data: Immersive technology and biometric artistic performance
Lucy Sparrow, Caiti Galwey, Ben Loveridge, Solange Glasser, Margaret Osborne, and Ryan Kelly
The performer Sarah Nicolls sits poised at a piano at a darkened concert hall in London. This is no ordinary recitalāstrapped around her arms are Myo Armbands that track her arm movements, allowing her to generate curious and unnerving sounds through gesture…
The identity, emotion, and gaze behind Apple’s Vision Pro
Chris Chesher
When AppleĀ introduced their Vision ProĀ it represented another iteration of the immersive head-mounted display dating back to Ivan Sutherlandās experiments in the 1960s, but with a difference…
How play shaped augmented reality
Kyle Moore
Play has always been at the centre of the metaverse. Gaming technology has a clear place in the history of virtual reality and worlds. From Oculus Riftās role in reinvigorating interest in virtual reality…
Dying in VR/AR/XR: Rehearsing to get it right
Tonya Meyrick, Stefan Greuter, Kiah Hawker and Luke Heemsbergen
Virtual Reality (VR), Augmented Reality (AR) and Extended Reality (XR) are mediating technologies uniquely positioned to explore and experience death…