Dying in VR/AR/XR: Rehearsing to get it right
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Dying in VR/AR/XR: Rehearsing to get it right

Virtual Reality (VR), Augmented Reality (AR) and Extended Reality (XR) are mediating technologies uniquely positioned to explore and experience death and where death might be rehearsed. Like an illusionist’s suitcase of magic tricks, what you see may not be real, but imagination of the intangibility of death is possible with ‘artificial’ design propositions through technological…

Apple’s vision of ourselves
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Apple’s vision of ourselves

What is Apple’s spatial computing getting us into? Apple’s first mixed reality headset combines and relates digital visual and auditory information with your surroundings launched this week. Despite despite critics questioning its actual use cases, desire for the device has seemingly blown through pre-order availability with deliveries now tracking more than a month out from…

The Power of Technology Companies in Shaping XR News Discourse
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The Power of Technology Companies in Shaping XR News Discourse

According to Evans (2019), the re-emergence of virtual reality (VR) began in 2015. A few years earlier, in 2012, multiple large technology companies (such as Google, Samsung and Sony) announced new extended reality (XR) products that would be released in subsequent months/years. In particular, 2016 was a key year for the industry as multiple dedicated…

The identity, emotion and gaze behind Apple’s Vision Pro
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The identity, emotion and gaze behind Apple’s Vision Pro

When Apple introduced their Vision Pro it represented another iteration of the immersive head-mounted display dating back to Ivan Sutherland’s experiments in the 1960s, but with a difference. Apple’s Vision Pro is not only a high-resolution immersive display for the person wearing it, but also features an external display that gives the impression for those…