Apple’s vision of ourselves
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Apple’s vision of ourselves

What is Apple’s spatial computing getting us into? Apple’s first mixed reality headset combines and relates digital visual and auditory information with your surroundings launched this week. Despite despite critics questioning its actual use cases, desire for the device has seemingly blown through pre-order availability with deliveries now tracking more than a month out from…

Beyond Boundaries: Navigating the Art and Ethics of Hyper-Reality Design
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Beyond Boundaries: Navigating the Art and Ethics of Hyper-Reality Design

If you’ve just lost ability to differentiate between simulated reality and the authentic one, you’ve attained hyperreality, as defined by Jean Baudrillard, and described more recently in Curtis Hickman’s Hyper-Reality: The Art of Designing Impossible Experiences. Hickman, a renowned experience designer and co-founder of The Void, introduces a design framework for the creation of immersive…

“My VR does not acknowledge me as a person”: Is the metaverse leaving disabled users behind?
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“My VR does not acknowledge me as a person”: Is the metaverse leaving disabled users behind?

Last month, Apple revealed its long-teased Vision Pro headset, a device that uses augmented reality technology to project a digital image onto the physical world. But, Apple revealed, it won’t work — at least out of the box — if you wear glasses. Instead, you’ll need to buy inserts to attach to the device lens. Apple’s…