Defining (x) Realities
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Defining (x) Realities

Anyone who studies or talks about augmented reality and virtual reality technologies will inevitably get asked the question: but how is that augmented/mixed/virtual reality? Isn’t that more AR than VR? How one talks about these technologies is continually evolving. With every application/device that is released a version of this debate gets kicked up again, whether…

Platform art & the actually existing metaverse: An interview with Jeremy Bailey
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Platform art & the actually existing metaverse: An interview with Jeremy Bailey

In a recent paper published in Information, Communication and Society, I interviewed four artists working with augmented reality (AR) face filters. The article discusses the role of social media platforms like Meta and Snap in the definition of an ā€œactually existing metaverse,ā€ that is, an alternative vision to the hyper-immersive 3D worlds most associated with…

Talking about virtual and augmented reality
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Talking about virtual and augmented reality

Labels matter. Naming is both, taming and creating. In turn, the way we talk about virtual and augmented reality is important because it shapes the ways in which we think about these technological experiences, research them, and even experience them. This simple yet profound idea underpinning critical and constructivist approaches to communication studies is at…

XR as Spatial Media Across Disciplines
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XR as Spatial Media Across Disciplines

In the early stages of an interdisciplinary collaboration that led to a new article analyzing the promotional material for Apple’s ā€œfirst spatial computer,” the Apple Vision Pro (AVP), our discussions often returned to the overlapping themes that we saw across a variety of research engaging in questions around ā€œspatiality” and/or “spatial media.” Again and again,…

Notes on Helsinki’s Digital Fashion Week
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Notes on Helsinki’s Digital Fashion Week

In late August of 2024, Helsinki Fashion Week (HFW) was held on online, world-building platform VLGE. Still accessible via their Instagram Link Tree, I’ve explored up to 40 different digital fashion exhibitions. When done right, digital technologies can enable users to build alternative and immersive fashion experiences. The following is a review of the digital…

Fiction references in extended reality news: the Matrix is a good thing?

Fiction references in extended reality news: the Matrix is a good thing?

This article was originally published on the Public Understanding of Science Blog and is republished on CAVRN with the permission of the author, Emma Kaylee Graves-Sandriman. You can find the original article here. Many science fiction narratives present cautionary tales of technology, particularly when it comes to extended reality (XR; including virtual, augmented and mixed…

Augmentations of control: Posthumanism, producers, and virtual performers

Augmentations of control: Posthumanism, producers, and virtual performers

This article is derived from a paper recently published in International Journal of Cultural Studies, titled ā€˜Girl-instrument: Posthumanism, producers, and virtual performers in Japanese music’. For a more detailed account, you can find the full article here. The Hyperreal Virtual Performers: Vocaloids While virtual performers have existed prior to the rise of mixed reality, progressions…

Parasocial intergroup contact in virtual reality: The importance of presence in 360-degree videos for reducing prejudice
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Parasocial intergroup contact in virtual reality: The importance of presence in 360-degree videos for reducing prejudice

Virtual reality (VR) has been hailed as the “ultimate empathy machine” (TED, 2015), with immersive storytelling demonstrating remarkable capabilities in eliciting empathetic responses. However, the question remains: Can VR truly change opinions and, if so, what mechanisms drive this change? This study investigated the effects of parasocial intergroup contact on empathy and attitudes towards LGBTQ+…

Book Review: Lisa Messeri’s “In the Land of the Unreal: Virtual and Other Realities in Los Angeles”
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Book Review: Lisa Messeri’s “In the Land of the Unreal: Virtual and Other Realities in Los Angeles”

This review was originally published in the International Journal of Communication, Volume 18 (2024), and is republished on CAVRN with the permission of the author, Maxwell Foxman. You can find the original review here. Despite virtual reality’s (VR) widespread availability (and lower price) since 2016, much literature surrounding it remains relatively speculative; there is no…

Can virtual reality innovate the future of Chinese humanities education?
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Can virtual reality innovate the future of Chinese humanities education?

This article is derived from a paper recently published in International Journal of Cultural Policy, titled ā€˜Innovating the humanities, reimagining the future: empirical evidence from virtual reality practice in China’. For a more detailed account, you can find the full article here. Despite ongoing conflicts across culture, geopolitics and economics, the challenges faced globally within…

Virtual reality as an empathy machine and its discontent
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Virtual reality as an empathy machine and its discontent

This article is adapted from my research recently published in Postcolonial Theory and Crisis, titled “Post-Humanitarianism and the Crisis of Empathy.” For a more detailed account of my research, see here. This article is also in conversation with two previous pieces published in CAVRN: Exploring ā€˜proper distance’ in virtual reality for humanitarian practice and Virtual…