Notes on Helsinkiā€™s Digital Fashion Week
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Notes on Helsinkiā€™s Digital Fashion Week

In late August of 2024, Helsinki Fashion Week (HFW) was held on online, world-building platform VLGE. Still accessible via their Instagram Link Tree, Iā€™ve explored up to 40 different digital fashion exhibitions. When done right, digital technologies can enable users to build alternative and immersive fashion experiences. The following is a review of the digital…

Who wants to govern the metaverse?
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Who wants to govern the metaverse?

The governance of the ā€˜metaverseā€™, underpinned by extended reality (XR) technology, has garnered increasing attention from policymakers, industry, and regulators. Despite highly productive critiques of industrial governance practices and initiatives – such as those focused on responsible innovation and diversity, equity, and inclusion within XR – there has been limited comprehensive examination of XR governance…

Dis/Unity: Why game engines are central to the metaverse
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Dis/Unity: Why game engines are central to the metaverse

In September 2023, Unity had to eat its words as the game production community “united” against the platform (Parrish, 2023b). Developers vociferously proclaimed boycotts and that the company was greedy, adding that titles made from its software of the same name would be removed from distribution store shelves (Parrish, 2023a). Their angst, directed at the…

ā€œMy VR does not acknowledge me as a personā€: Is the metaverse leaving disabled users behind?
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ā€œMy VR does not acknowledge me as a personā€: Is the metaverse leaving disabled users behind?

Last month, Apple revealed its long-teased Vision Pro headset, a device that uses augmented reality technology to project a digital image onto the physical world. But, Apple revealed, it wonā€™t work ā€” at least out of the box ā€” if you wear glasses. Instead, youā€™ll need to buy inserts to attach to the device lens. Appleā€™s…

We should be regulating the metaverse now
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We should be regulating the metaverse now

We have no way of knowing exactly what form the metaverse will eventually take but that doesnā€™t mean we canā€™t start regulating it.  What we know about the metaverse The term metaverse might invoke visions of gaming platforms and virtual worlds in which people socialise in real time as unique digital avatars. Platforms such as…

Work and immersive technologies
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Work and immersive technologies

Both augmented reality and virtual reality have increasingly pushed to become key players in the workplace. AR has had a much longer history within the workplace, particularly as an assistive technology in manufacturing industries. There is a body of research in the field of Human Computer Interaction (HCI) that presents experimental cases ā€“ with Funk…

Is the metaverse really the future of work?
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Is the metaverse really the future of work?

According to Mark Zuckerberg, the ā€œmetaverseā€ ā€“ which the Meta founder describes as ā€œan embodied internet, where instead of just viewing content ā€“ you are in itā€ ā€“ will radically change our lives. So far, Metaā€™s main metaverse product is a virtual reality playground called Horizon Worlds. When Zuckerberg announced his companyā€™s metaverse push in October 2021, the prevailing sentiment was that it was something nobody had asked for, nor particularly wanted.