How Play Shaped Augmented Reality
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How Play Shaped Augmented Reality

Play has always been at the centre of the metaverse. Gaming technology has a clear place in the history of virtual reality and worlds. From Oculus Rift’s role in reinvigorating interest in virtual reality (Evans, 2018), to persistent virtual worlds like Second Life shaping our perception of virtual worlds (Boellstorff, 2015), games and gaming technology…

The Ambivalence of Beauty (Filters) in AR: Gender Exploration & Selfie Culture
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The Ambivalence of Beauty (Filters) in AR: Gender Exploration & Selfie Culture

‘Pop Beauty Stains, Filter” Heemsbergen L. 2023 (Midjourney) While using apps like TikTok or Instagram, if you decide to include an augmented reality (AR) filter (or lens) onto your image the top filters that come up, algorithmically targeted to users, will almost always include at least one ‘beauty filter’. A beauty filter is an AR…

Facing the socialisation of augmented reality
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Facing the socialisation of augmented reality

Fifteen years ago, a grad student named danah doyd was finishing off her dissertation titled Taken Out of Context: American Teen Sociality in Networked Publics exploring how teens were leveraging newly forming social media to live their lives in novel ways; boyd spotted people and publics coming of age in new ways.   It’s useful to…