Researching XR Futures
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Researching XR Futures

Over the past few years, my research has been focused on exploring the imagined futures of XR technologies. Beyond just trying to understand what kind of future projects industry envisions, I’ve been particularly interested in studying the values and logics that anchor these visions. There’s an essential set of questions that emerges when industry enthusiasts…

“My VR does not acknowledge me as a person”: Is the metaverse leaving disabled users behind?
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“My VR does not acknowledge me as a person”: Is the metaverse leaving disabled users behind?

Last month, Apple revealed its long-teased Vision Pro headset, a device that uses augmented reality technology to project a digital image onto the physical world. But, Apple revealed, it won’t work — at least out of the box — if you wear glasses. Instead, you’ll need to buy inserts to attach to the device lens. Apple’s…

Expectations of privacy in public space
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Expectations of privacy in public space

AR and VR intersect (and often conflict) with expectations of privacy in public space in ways that will only become more salient over time. There is a varied and sustained engagement with the topic in the AR literature, which act as sophisticated surveillance systems. As Mark Pesce notes – “[f]ar less a new beginning than…

Work and immersive technologies
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Work and immersive technologies

Both augmented reality and virtual reality have increasingly pushed to become key players in the workplace. AR has had a much longer history within the workplace, particularly as an assistive technology in manufacturing industries. There is a body of research in the field of Human Computer Interaction (HCI) that presents experimental cases – with Funk…

Is the metaverse really the future of work?
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Is the metaverse really the future of work?

According to Mark Zuckerberg, the “metaverse” – which the Meta founder describes as “an embodied internet, where instead of just viewing content – you are in it” – will radically change our lives. So far, Meta’s main metaverse product is a virtual reality playground called Horizon Worlds. When Zuckerberg announced his company’s metaverse push in October 2021, the prevailing sentiment was that it was something nobody had asked for, nor particularly wanted.

The politics of space in Pokémon Go
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The politics of space in Pokémon Go

It’s been over 20 years since the original release of PokĂ©mon Red and Green for the Gameboy, in which players travel the virtual environment to catch virtual creatures called PokĂ©mon. Unlike the Gameboy game, where this encounter with PokĂ©mon takes place in the virtual space resembling the Japanese region of KantĹŤ, players of PokĂ©mon Go…