From Calming Spaces to Superpowered Avatars: Exploring How VR and AR could Enhance Health and Well-being by Recreating Spatial, Social, and Feedback Reality
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From Calming Spaces to Superpowered Avatars: Exploring How VR and AR could Enhance Health and Well-being by Recreating Spatial, Social, and Feedback Reality

Virtual and Augmented Reality technology has seen rapid advances in the past decade. Previously, entering into a virtual environment often meant that users had to put on a heavy enclosed headset connected to a desktop PC through thick cables or wear 3D glasses and walk into a specially constructed video-theatre like room where the 3D…

Expectations of privacy in public space
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Expectations of privacy in public space

AR and VR intersect (and often conflict) with expectations of privacy in public space in ways that will only become more salient over time. There is a varied and sustained engagement with the topic in the AR literature, which act as sophisticated surveillance systems. As Mark Pesce notes – “[f]ar less a new beginning than…

Work and immersive technologies
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Work and immersive technologies

Both augmented reality and virtual reality have increasingly pushed to become key players in the workplace. AR has had a much longer history within the workplace, particularly as an assistive technology in manufacturing industries. There is a body of research in the field of Human Computer Interaction (HCI) that presents experimental cases – with Funk…

Gender in Extended Reality
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Gender in Extended Reality

Gender in extended reality Kate Euphemia Clark, Marcus Carter and Ben Egliston Gender-based discrimination in mixed reality is a pernicious problem, both at the level of experiencing gameplay, and more deeply at the level of the technology itself. This will only become more pervasive as metaverse products become more entwined in our work and social…