Avoiding the (Virtual) Hype
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Avoiding the (Virtual) Hype

Inevitably, a big 2023 story will be Apple’s release of their long-rumored XR headset. For years, news and tech websites have published minutiae of the project, quoting supply chain analysts’ claims it will be “the most complicated product Apple has ever designed” as well as “a game-changer for the headset industry.” While fans may be…

Facing the socialisation of augmented reality
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Facing the socialisation of augmented reality

Fifteen years ago, a grad student named danah doyd was finishing off her dissertation titled Taken Out of Context: American Teen Sociality in Networked Publics exploring how teens were leveraging newly forming social media to live their lives in novel ways; boyd spotted people and publics coming of age in new ways.   It’s useful to…

We should be regulating the metaverse now
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We should be regulating the metaverse now

We have no way of knowing exactly what form the metaverse will eventually take but that doesn’t mean we can’t start regulating it.  What we know about the metaverse The term metaverse might invoke visions of gaming platforms and virtual worlds in which people socialise in real time as unique digital avatars. Platforms such as…

Work and immersive technologies
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Work and immersive technologies

Both augmented reality and virtual reality have increasingly pushed to become key players in the workplace. AR has had a much longer history within the workplace, particularly as an assistive technology in manufacturing industries. There is a body of research in the field of Human Computer Interaction (HCI) that presents experimental cases – with Funk…

MIFF70: Extended reality and storytelling
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MIFF70: Extended reality and storytelling

The Melbourne International Film Festival (MIFF) celebrated its 70th year of operation this year. In recent years, the festival has been expanding to include extended reality (XR) content. This year marked MIFF’s most ambitious XR offering to date, with twelve XR pieces presented both in-person and in a digital recreation of Melbourne’s iconic art-deco Capitol…

Is the metaverse really the future of work?
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Is the metaverse really the future of work?

According to Mark Zuckerberg, the “metaverse” – which the Meta founder describes as “an embodied internet, where instead of just viewing content – you are in it” – will radically change our lives. So far, Meta’s main metaverse product is a virtual reality playground called Horizon Worlds. When Zuckerberg announced his company’s metaverse push in October 2021, the prevailing sentiment was that it was something nobody had asked for, nor particularly wanted.

Sexual assault in the metaverse isn’t a glitch that can be fixed
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Sexual assault in the metaverse isn’t a glitch that can be fixed

A growing body of research has documented multiple challenges with commercial content moderation conducted by social media platforms today, from appalling working conditions for moderators who are overwhelmingly located in the Global South, to the issue of biased algorithms, and the lack of transparency and accountability in moderation decisions. Moderation is no doubt an incredibly difficult task.

Gender in Extended Reality
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Gender in Extended Reality

Gender in extended reality Kate Euphemia Clark, Marcus Carter and Ben Egliston Gender-based discrimination in mixed reality is a pernicious problem, both at the level of experiencing gameplay, and more deeply at the level of the technology itself. This will only become more pervasive as metaverse products become more entwined in our work and social…

The politics of space in Pokémon Go
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The politics of space in Pokémon Go

It’s been over 20 years since the original release of PokĂ©mon Red and Green for the Gameboy, in which players travel the virtual environment to catch virtual creatures called PokĂ©mon. Unlike the Gameboy game, where this encounter with PokĂ©mon takes place in the virtual space resembling the Japanese region of Kantƍ, players of PokĂ©mon Go…