Expectations of privacy in public space
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Expectations of privacy in public space

AR and VR intersect (and often conflict) with expectations of privacy in public space in ways that will only become more salient over time. There is a varied and sustained engagement with the topic in the AR literature, which act as sophisticated surveillance systems. As Mark Pesce notes – “[f]ar less a new beginning than…

Defining (x) Realities
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Defining (x) Realities

Anyone who studies or talks about augmented reality and virtual reality technologies will inevitably get asked the question: but how is that augmented/mixed/virtual reality? Isn’t that more AR than VR? How one talks about these technologies is continually evolving. With every application/device that is released a version of this debate gets kicked up again, whether…

Avoiding the (Virtual) Hype
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Avoiding the (Virtual) Hype

Inevitably, a big 2023 story will be Apple’s release of their long-rumored XR headset. For years, news and tech websites have published minutiae of the project, quoting supply chain analysts’ claims it will be “the most complicated product Apple has ever designed” as well as “a game-changer for the headset industry.” While fans may be…

Facing the socialisation of augmented reality
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Facing the socialisation of augmented reality

Fifteen years ago, a grad student named danah doyd was finishing off her dissertation titled Taken Out of Context: American Teen Sociality in Networked Publics exploring how teens were leveraging newly forming social media to live their lives in novel ways; boyd spotted people and publics coming of age in new ways.   It’s useful to…

We should be regulating the metaverse now
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We should be regulating the metaverse now

We have no way of knowing exactly what form the metaverse will eventually take but that doesn’t mean we can’t start regulating it.  What we know about the metaverse The term metaverse might invoke visions of gaming platforms and virtual worlds in which people socialise in real time as unique digital avatars. Platforms such as…

Work and immersive technologies
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Work and immersive technologies

Both augmented reality and virtual reality have increasingly pushed to become key players in the workplace. AR has had a much longer history within the workplace, particularly as an assistive technology in manufacturing industries. There is a body of research in the field of Human Computer Interaction (HCI) that presents experimental cases – with Funk…

MIFF70: Extended reality and storytelling
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MIFF70: Extended reality and storytelling

The Melbourne International Film Festival (MIFF) celebrated its 70th year of operation this year. In recent years, the festival has been expanding to include extended reality (XR) content. This year marked MIFF’s most ambitious XR offering to date, with twelve XR pieces presented both in-person and in a digital recreation of Melbourne’s iconic art-deco Capitol…

Is the metaverse really the future of work?
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Is the metaverse really the future of work?

According to Mark Zuckerberg, the “metaverse” – which the Meta founder describes as “an embodied internet, where instead of just viewing content – you are in it” – will radically change our lives. So far, Meta’s main metaverse product is a virtual reality playground called Horizon Worlds. When Zuckerberg announced his company’s metaverse push in October 2021, the prevailing sentiment was that it was something nobody had asked for, nor particularly wanted.